Get Server Details

Beacon will send the request GET /servers/{serverId} when it needs to retrieve the server’s status, such as to show the status in the Servers editor, discovering the server for the first time, and to monitor restart progress.

Respond with a Server object as described below.

Server Object

Key Type Required Description
serverId String Yes Any kind of unique identifier for the server. A UUID is recommended, but numbers or IP+Port combinations would be acceptable as well as well as they are guaranteed not to change. Beacon will treat this as a case-insensitive string.
name String Yes Any kind of detailed name the user would recognize. This is usually the server’s in-game name.
status String Yes The current state of the server. See the Status Enum below.
game Object Yes An object describing the game and any game-specific values. See the Game Object below.
platform Number No Which player platforms the server allows to connect. Defaults to unknown. See the Platform Enum below.
nickname String No A shorter name to help the user more quickly recognize the server. For Ark clusters, this is often the map’s name.
ipAddress String No If both ipAddress and port are supplied, they will be shown to the user in the servers list.
port Number No Same behavior as ipAddress.
configPaths Object No Used to tell Beacon where to find the game’s important config files. See the Config Paths Object below.

Status Enum

Key Notes
running The server is active and ready to accept players. started may be used as an alias.
starting The server is not yet ready to accept players.
stopped The server is not active.
stopping The server is in the process of shutting down.
suspended The server is not active and cannot be started, usually due to lack of payment or terms of service violations.
updating The server is installing a software update.

Game Object

The game object must contain an id entry with one of the following values:

Game Value
Ark: Survival Evolved Ark
Ark: Survival Ascended ArkSA
Palworld Palworld

Depending on the game, additional values may be required.

Ark Servers

Both Ark: Survival Evolved and Ark: Survival Ascended servers must contain a map entry containing the official map identifier. See ark.wiki.gg for the list of map identifiers.

Platform Enum

Platform Value
Unknown 0
PC / Steam / Epic 1
Xbox / Windows Store 2
PlayStation 3
Switch 4
Universal 999

Config Paths Object

By default, Beacon will ask for a game’s config file by name using the Download a File request. Should this behavior need to be overridden, the configPaths key can be used to customize the behavior.

For example, by default Beacon will attempt to download an Ark server’s Game.ini file using the request GET /servers/{serverId}/files/Game.ini. If a configPaths object exists with a Game.ini entry whose value is ShooterGame/Saved/Config/WindowsServer/Game.ini, Beacon will attempt to download the file using GET /servers/{serverId}/files/ShooterGame/Saved/Config/WindowsServer/Game.ini.

See Download a File documentation for path restrictions.

Example Exchange

Request

GET /servers/bebb2aae-99bb-41be-b928-5374d6dabc61 HTTP/1.1
Authorization: KEY secretToken
Host: api.example.com

Response

HTTP/1.1 200 OK
Content-Type: application/json

{  
  "serverId": "bebb2aae-99bb-41be-b928-5374d6dabc61",
  "name": "Sample Cluster's Island Server",
  "status": "running",
  "game": {
    "id": "ArkSA",
    "map": "TheIsland_WP",
  },
  "platform": 999,
  "nickname": "Island",
  "ipAddress": 127.0.0.1,
  "port": 7777,
  "configPaths": {
    "Game.ini": "ShooterGame/Saved/Config/WindowsServer/Game.ini",
    "GameUserSettings.ini": "ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini"
  }
}