List Files
Listing files is done with the GET /servers/{serverId}/files endpoint. Additional path parts can be appended to the end of the url for navigation. The endpoint should return a list of immediate descendants of the requested path. The implementor decides the root.
For example, if we were to use the Ark: Survival Ascended dedicated server as the root, a request for /servers/{serverId}/files would return:
| Engine |
| ShooterGame |
| Manifest_DebugFiles_Win64.txt |
| Manifest_NonUFSFiles_Win64.txt |
| Manifest_UFSFiles_Win64.txt |
| steamclient.dll |
| steamclient64.dll |
| steamwebrtc.dll |
| steamwebrtc64.dll |
| tier0_s.dll |
| tier0_s64.dll |
| vstdlib_s.dll |
| vstdlib_s64.dll |
A request to /servers/{serverId}/files/ShooterGame would return:
| .sentry-native |
| Binaries |
| Content |
| Plugins |
| Saved |
A request to /servers/{serverId}/files/ShooterGame/Saved/Config/WindowsServer/Game.ini would return the Game.ini content. See Download a File for more details about downloading files.
Response Structure
The API response should be an object containing a files key as an array of file objects:
{
"files": [
{
"name": "Engine",
"directory": true
},
{
"name": "ShooterGame",
"directory": true
},
{
"name": "Manifest_DebugFiles_Win64.txt",
"directory": false
},
...
]
}
Example Exchange
Request
GET /servers/bebb2aae-99bb-41be-b928-5374d6dabc61/files/ShooterGame/Saved HTTP/1.1
Authorization: KEY secretToken
Host: api.example.com
Response
HTTP/1.1 200 OK
Content-Type: application/json
{
"files": [
{
"name: "Cache",
"directory": true
},
{
"name": "Config",
"directory": true
},
{
"name": "Crashes",
"directory": true
},
{
"name": "Logs",
"directory": true
},
{
"name": "SavedArks",
"directory": true
}
]
}
Request Path Rules
- Paths must always use url-style forward slashes (
/) not backward slashes (\). - Paths containing
../will be rejected. ./and//will be replaced with/.- Leading and trailing slashes will be removed.
- Do not encode the path components. Example: use
Ark: Survival Ascended/ShooterGame/Saved/Config/WindowsServer/Game.ininotArk%3A%20Survival%20Ascended/ShooterGame/Saved/Config/WindowsServer/Game.ini.