giveLoot
This function simulates a loot drop into a survivor’s inventory. To generate the loot spec, create a loot drop in an Beacon Ark: Survival Ascended project. Once finished, right-click the loot drop in the Loot Drops list and choose the “Copy for Sentinel” item.
There are some minor restrictions. “Add Item Sets to Default” will be ingored, as Sentinel is not loading the default loot tables. Stat Limits Multipliers and Preventing Grinding are also ignored. Items with quantities greater than 1 will be forced to 0 quality.
Signatures
beacon.giveLoot(characterId, lootSpec);
Parameters
characterId
The Sentinel UUID of the survivor this loot should be given to.
lootSpec
A loot spec generated by Beacon.
Examples
Give a survivor a full set of flak
const characterId = '305b1849-c7ac-5a4b-afe9-86628d91bf23';
const lootSpec = 'H4sIAAAAAAAAE-1STU-DQBD9L3smLDbBtNwsGvRQU9OjMWatY9lkP8juLGqa_neXRWiIogln4PTem5038zJHUoOxXCuSXUREcnWHIHeAtsXsY4ArAzUovHaV4HuG4Fk0DiLC-6rHY9Pl3snmYd9lgN-BH0okWZokcfJHU08aDm3PF-GgMlxhXjK1B5KFp97pwTGFHD87pyEOuggwDQ9CQUss48vV4FssV2k_TuHNXrk6kOyNCeunsR4IaLY4W3QSMswFk9XGCeR-DTDevvHrVl2kYV5doY-63ahiWJKM0IJJoFvDJRM3zGBJc21g3a1raciNXhmpDd0AMvFd3PCBfQ7sWmu08bhEzsMkcXp6OkVzqP-Guiu5wd9DDdIc6oRQC6FrGDnVVptjnRDrLQgJI8faanOsE2Ld-plGjjVIP0Jt_i_Ne0cDVgcAAA';
beacon.giveLoot(characterId, lootSpec);