teleportDino

Teleports a dino. Cannot deleport a dino that is dead, in a cryopod, or uploaded.

Movement is always absolute or relative. Therefore, x, y, and z values cannot be combined with f, r, and u values. An exception will be triggered if you attempt to combine absolute and relative values.

Signatures

beacon.teleportDino(dinoId, coordinates);

Parameters

dinoId

The Sentinel UUID of the dino to teleport.

coordinates

An object describing how the dino should be teleported. It supports the following properties:

Property Type Notes
x Number The absolute X coordinate of the destination. Positive values are west of longitude 50, negative values are east.
y Number The absolute Y coordinate of the destination. Positive values are south of latitude 50, negative values are north.
z Number The absolute Z coordinate of the destination. Positive values are above sea level, negative values are below. However, maps do not always place their oceans at 0, so the concept of sea level is completely arbitrary.
f Number A relative distance to move the dino forward along the direction they are facing. Positive values are forward, negative values are backwards.
r Number A relative distance to move the dino right, relative to the direction they are facing. Positive values are right, negative values are left.
u Number A relative distance to move the dino vertically. Positive values are up, negative values are down.

Examples

Teleport a dino to 50, 50

beacon.teleportDino('8ebd16a3-6055-5d6e-8898-7021b1a19e73', {x: 0, y: 0});

Teleport a dino up 3 wall heights

beacon.teleportDino('8ebd16a3-6055-5d6e-8898-7021b1a19e73', {u: 900});

Teleport a dino into the sky

beacon.teleportDino('8ebd16a3-6055-5d6e-8898-7021b1a19e73', {z: 10000});

Notes

The size of 1 foundation is 300 by 300.

Sentinel’s locate feature returns coordinates that are intentionally 300 units away from the dino’s center in a random direction, to avoid collisions.

There is no locateCharacter or locateDino functions due to the asynchronous nature of Sentinel’s communication with the game server.